Arknights CN: New Limited Operator Announcement Rosmontis: Talents, Skills, Art, GIFs. Obtain Approach - How the Operator can be obtained. If a date is blank in the NA (Global) column, the Operator has. Long cooldown. Can help her to survive some 1-shot type abilities, + Extremely durable 4* with the highest DEF potential in the game. + Trait and Talent: Can summon Robotters (Meeboos) that lower enemy attack speed when attacked, - Robotters count toward the deploy limit, + Trait: Attacks Splash to nearby enemies, - S2: trades damage for the stun (does less DPS than S1), Automatically activated; Amiya is Stunned for 10 seconds after the skill duration, + E2 Talent: Gain SP when you attack an enemy and when you kill an enemy, - S2 is unreliable with its auto activation and will be very slow to charge without E2, - Long activation time on S2, during which she is significantly weaker than other Snipers, - Very squishy and needs to be placed in protected positions on certain maps, Specter is Stunned for 10 seconds after skill duration, + Trait: Attack multiple enemies equal to block count, - S2: applies self-stun after Duration, where she cannot attack or block. August 2020 new operator : Aciddrop, Jaye, Andreana, Eunectes, Flint, Tomimi, and Thorns. Includes all operator within selection Close × Close × Close. - Unlike other AoE Snipers, he has no abilities that increase the area size of this splash attacks. - A DEF-focused Defender is almost always preferable to an HP Defender except vs Casters, and against them Healing Defenders are usually best. Copyright (C) GamePress All Rights Reserved. July 2020 new operator : Nian, Aak, Hung, Snowsant, Reed, Broca. Afterwards, Thermal-EX is forcibly retreated, Increases the ATK and DEF of all [Melee] allies by 20% for 20 seconds after deployment, Immediately restores the HP of all allies by 500 after deployment. - Drones cost DP to place and have a short duration. Can use Summons in battles, Ally ASPD Buff, Slow, Physical Attacker With Arts Ability, Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Remove Stealth, Ally Arts Dodge, Ally Physical Dodge, Ally Heal Not Medic. In addition, each operator (character) have different classes ( profession ), and different factions . - Other AoE Medics provide better utility (SP generation, passive healing, RES) making them generally more appealing. Consider joining our Discord Server! Each table contains brief information about each operators (units / characters) including their name, rarity, class, base stats, and faction. - Other cheaper-to-deploy Operators can provide higher RES reduction. So I decided to read about her…, I read that you should save your Distinctions (Yellow Certificates) for the 6*…, Hello guys! March 2020 new operator : Purestream, Bagpipe, Sesa, Bibeak, and Utage. Arknights OST: [Lullaby] Feat. Our Arknights Operator List that can be sorted by stats and filtered by Class and Archetype. - S2: Compared to other Operators with on-deploy Skills, she has a long re-deploy time and a high DP Cost, + Talent: Heals grant the target Status Resistance. Find all Operator Characters in Arknights in this handy database list. - S2: 75% decreased HP means she is very likely to get 1-shot if anything hits her. After skill activation, immediately heals all operators within healing range. + Trait; Prioritize attacking highest weight enemy, - Her attack range can make her difficult to position on some maps, + Archetype: Greatly decreased redeployment time, - His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly, + Archetype: Gain +1 DP on kills and full DP refund on retreat, + Talent 1: deals additional Arts damage to the target based on a percentage of enemy DEF, making her even better at killing high DEF enemies, which is a strength of her Class, - S3: has a long cooldown and works counter to her Talent, + Talent 1: significant boost to HP of all Defenders, - Being a Limited Operator makes increasing Potential very difficult, - Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive, + Trait: Attack multiple enemies equal to block number, + Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects), - Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent), retreats all deployed drones after this effect ends. Can switch between the original state and the following state: + Trait: Can perform ranged attacks at 80% power, - No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies, - As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi, + Trait: Heal up to 3 friendly units at once, - If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility, + Talent: Passively increases the DEF of allies within range. Arknights CN: Dobermann Skin Art and Animations! Deploy cost -4, Redeploy time -15s, however stun self for 10 seconds upon deployment. November 2020 new operator : Mudrock, Rosmontis, Whisperain, and Jackie, + Guard version of Amiya. It is very troll. © 2019-2020 OwwYa.com. Want to talk about Arknights? Cannot use Normal Attack when the skill is not activated, - Can't attack while S2 or S3 aren't active, - S3: short Duration and long cooldown can leave the team flat if she is the main source of damage, + Trait: Attacks hit all enemies in attack range, + E2 Talent: Recover 1 SP when enemies die adjacent, - DP cost too high to place first in some missions without Texas and/or Zima, - Without buffs her DMG drops to almost nothing vs enemies with 600+ DEF, which have become fairly standard in new content, All camera drones are stunned for 5 seconds after the skill ends, - Getting the bonus damage from S2 requires specific positioning, enemy timing, and a high-block strategy; not viable on all maps, and not common in current meta, + Talent: Gain Status Resistance effect and take less damage from environmental hazards, making Folinic more viable in maps with with them, - S1 May require players to choose between utilizing the range extension or the healing boost if they are required at different times, + Archetype: Attacks Splash to nearby enemies. All operators (characters) in Arknights have a ‘Rarity’, from 1 star to 6 stars. When attacking [Sleeping] enemies, increase ATK to 144%, After receiving fatal damage, continuously prevent HP from falling below 1. - Her Status Resistance buff has a rather short duration, so it can drop off easily, especially at lower promotion levels. Translation Credits: Jetroyz, kawa#9052 from the RIHQ server, Page Translation Credits: Jetroyz from the RIHQ server, kawa#9052, Yu Wenzhou#7776, Seletri#9273, and Harezora. Additionally, for every 1* operative deployed, self ATK and DEF +13%, Summon an obelisk that can block enemies in a melee tile within attack range. Liskarm is Stunned for 5 seconds after the skill duration, - Very squishy vs Arts damage if not leveled, Only available when the target's HP is lower than 50%; Can store 4 charge(s), + Talent: When an enemy dies within attack range, recover SP to self and one random ally within attack range. Its licensors have not otherwise endorsed and are not responsible for the operation of or content on this site. + Talent: Attacks disable the target's special abilities. + Trait and Talent 1: Can summon Drones with 0 block that gain abilities based on selected Skill, - Drones require DP to place and count toward the deploy limit, + Talent: When attacking, chance to crit for increased damage and decrease enemy DEF for a short duration, + Trait: Regular attacks deal damage twice, + S2: Huge on-deploy damage makes her great for boss killing or dueling big enemies, - S2: High DP cost can limit redeploy potential. 8/31 - Added Advanced Filter Options, which allows filtering on Special abilities like Silence, Operator buffs, enemy debuffs, etc. We assert that this qualifies as fair use of the material under United States copyright law. Easy to view and compare Skills and Talents! The Arknights Operators are the characters that players place and control during the battle. If the water cannon is deployed adjacent to Weedy, recover 1 SP to Weedy every 3 seconds, The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing, After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies, Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time, Redeployment time of Clones is reduced by 10 seconds, When this unit is in the squad, all Vanguards gain +8, Each attack deals additional Arts damage to the target equal to 44%, When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8, When this unit is in the squad, all Defenders gain +20%, When deployed, this unit gains 3 shields (each shield can block 1 instance of damage), Attacks an ally within range (prioritizes allies directly in front of this unit), Each attack will randomly trigger one of the following effects: Restores own health by 15%, that attack instead deals 150% damage, binds the enemy for 1.4 second, or stuns the enemy for 1 second, Increases healing effects on this unit by 25%, Upon skill activation, ATK and DEF gradually increase to, When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7, Gains status resistance after being deployed for 12, When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place), Slows the movement speed of enemies within this unit's attack range by 18%, Passive: Slows enemies within the attack range of this unit and drones every. Can only recover SP when blocking an enemy, Self SP Generation, Stun, Increase Own Block, Self-Heal, Physical Attacker With Arts Ability, Self-Heal, Slow, Ally SP Generation, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Ally Heal Not Medic, Fragile, Stun, Physical Attacker With Arts Ability, Has True Damage Ability, Self SP Generation, Slow, Bind, Stun, Shift Ability But Not Pusher/Puller, Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated, Ally HP Buff, Physical Attacker With Arts Ability, Silence, Ally DEF Buff, Status Resistance Buff, Increase Own Block, Slow, Stun, Ally HP Buff, Ally DEF Buff, Ally ASPD Buff, Ally ATK Buff, Ally SP Generation, Slow, Stun, Shift Ability But Not Pusher/Puller, Ally SP Generation, Stun, Physical Attacker With Arts Ability, Ally Heal Not Medic, Ally SP Generation, Slow, Enemy Arts Damage Taken Up, Restores the HP of 3 allies simultaneously, Slow, Ally ASPD Buff, Ally Heal Not Medic, Global Heal, Enemy RES Debuff, Enemy DEF Debuff, Self SP Generation, Ally ATK Buff, Ally DEF Buff, Stun, Self SP Generation, Has a large healing range, but the healing amount on farther targets is reduced to. Enemies within the nearby 8 tiles of a camera drone lose stealth status, This unit and allied Operators in the surrounding 8 tiles gain +10, Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by, Status Resistance (reduces the duration of stun, cold, and freeze effects by 50%), -50%, This unit gains +4% ATK for every enemy in range (stacks up to 6, Increases damage dealt to enemies below 40% HP by 30%, Stops attacking enemies. For a list of Release Dates and how to obtain each Operator and more, check out the links below! Healing Defenders can cover multiple roles, especially useful for CC and some Challenge Modes. ; Headhunting - Appears if the Operator is available from the gacha pool (Headhunting); Recruitment - Appears if the Operator is available from the crafting system (Recruitment); Release Date (CN) - The Operator's release date on the Chinese (CN) server. When attacked by a normal Arts attack, recover 1 SP to self, When deployed, deployment cost of all 【Sniper】 operatives -2. Physical Attacker With Arts Ability, Self SP Generation, Cannot block enemies during the skill duration, Ally ASPD Buff, Slow, Enemy DEF Debuff, Remove Stealth, Ally DP Cost Reduction, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy DEF Debuff, Enemy ATK Debuff, Fragile, Enemy Physical Damage Taken Up, Enemy ASPD Debuff, Physical Attacker With Arts Ability, Stun, Silence, Slow, Physical Attacker With Arts Ability, Physical Attacker With Arts Ability, Slow, Enemy ATK Debuff, Silence, Shift Ability But Not Pusher/Puller, Slow, Bind, Stun, Drone Priority Not Sniper, Ally Heal Not Medic, Has True Damage Ability, Does not attack but continuously restores the, Ally Heal Not Medic, Sleep, Ally ATK Buff, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy ASPD Debuff, Enemy DEF Debuff, Enemy RES Debuff, Fragile, Physical Attacker With Arts Ability, Stun, Has True Damage Ability, Ally Arts Dodge, Ally Physical Dodge, Stun, Shift Ability But Not Pusher/Puller, Ally SP Generation, Physical Attacker With Arts Ability, Stun, Enemy ASPD Debuff, Ally Arts Dodge, Ally Physical Dodge, Stun, Has True Damage Ability, Self SP Generation, Silence, Physical Attacker With Arts Ability, Physical Attacker With Arts Ability, DEF Ignore, Self-Heal, Ally DEF Buff, Ally ATK Buff, Ally DP Cost Reduction, Physical Attacker With Arts Ability, Silence, Has a larger healing range, although the amount healed is reduced for farther targets to, Bind, Physical Attacker With Arts Ability, Normal attacks deal Arts Damage while the skill is active, Slow, Physical Attacker With Arts Ability, Enemy Physical Damage Taken Up, Enemy Arts Damage Taken Up, Fragile, Restores the HP of allies and ignores the.
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